This virtual reality app requires the use of an HTC Vive or Oculus Rift, a mounted Leap Motion Controller (using the VR Developer Mount or unofficial alternative), and the Leap Motion Orion software. It has not been tested on the latest V4 beta.
Unlock new possibilities in your Orion project with Add-on Modules – powerful extensions built on top of our beta release of the Unity Core Assets for Orion. Learn more in our post Unity Core Assets 101: How to Start Building Your VR Project.
Hands Module
The Hands Module contains a small collection of example Leap Hand prefabs, including new low polygon rigged mesh hands and improved scripts for driving rigged meshes. Demo scenes are included that also demonstrate the Unity Core Assets’ new multiple hand group functionality.
In the Hands Viewer Demo scene, use Left Arrow
and Right Arrow
to switch between hands, or press 1
, 2
, 3
, 4
, 5
, 6
, 7
, 8
, and 9
to toggle on multiple pairs of hands. Try combinations, like 4&7, and 4&8 together!
Autorigging
Creating new 3D hand assets for your Leap Motion projects can be a real challenge. That’s why Hands Module 2.0 features a massively automated and streamlined pipeline for connecting 3D models to our Core Assets – so what used to take hours only takes a minute or two. This means you now have the ability to autorig a wide array of FBX hand assets with one or two button presses. Read more in our blog post.
Further Resources
- Unity Core Assets download and setup
- Unity Core Assets 101
- Unity documentation
- Introducing the Hands Module (Part 1, Part 2)
Please note: the Orion Add-on Modules are dependent on our beta Unity Core Assets for Orion and will not function properly without them.